SVGTexturePass used to draw image or vector graphics textures on mesh in the final SVG.
Note that only PlaneGeometry is supported for now. Textures set on geometries other than plane will be ignored.
PlaneGeometry
Enables/Disables draw pass.
true
Readonly
Name of the draw pass
Function automatically called by the SVGDrawHandler
SVGDrawHandler
The svg tree being built
The viewmap data structure
Generated using TypeDoc
SVGTexturePass used to draw image or vector graphics textures on mesh in the final SVG.
Note that only
PlaneGeometry
is supported for now. Textures set on geometries other than plane will be ignored.